Dark Gaia Deck Breakdown

Malicious HERO

Need 19 UR

UR Rarity
Alpha The Electromagnet Warrior2 card
UR Rarity
Elemental HERO Stratos3 card
UR Rarity
Evil HERO Adusted Gold3 card
UR Rarity
Valkyrion the Magna Warrior1 card
UR Rarity
Weathering Soldier1 card
UR Rarity
Fossil Dragon Skullgios1 card
UR Rarity
Fossil Machine Skull Convoy1 card
UR Rarity
Fossil Warrior Skull King1 card
UR Rarity
Dark Fusion2 card
UR Rarity
Mystical Space Typhoon3 card
UR Rarity
Reinforcement of the Army1 card

Main: 23 Extra: 8

UR Rarity
Alpha The Electromagnet Warrior
UR Rarity
Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH 3
Alpha The Electromagnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).


UR Rarity
Alpha The Electromagnet Warrior
UR Rarity
Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH 3
Alpha The Electromagnet Warrior
  • ATK:

  • 1700

  • DEF:

  • 1100


If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


UR Rarity
Evil HERO Adusted Gold
UR Rarity
Evil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


UR Rarity
Evil HERO Adusted Gold
UR Rarity
Evil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


UR Rarity
Evil HERO Adusted Gold
UR Rarity
Evil HERO Adusted Gold
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


SR Rarity
Shell Knight
SR Rarity
Shell Knight
Shell Knight
EARTH 4
Shell Knight
  • ATK:

  • 0

  • DEF:

  • 2000


When this card is Normal Summoned: You can change this card to Defense Position, and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 Level 8 Rock monster from your Deck to your hand, or if "Fossil Fusion" is in your GY, you can Special Summon it instead. For the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use this effect of "Shell Knight" once per turn.


UR Rarity
Valkyrion the Magna Warrior
UR Rarity
Valkyrion the Magna Warrior
Valkyrion the Magna Warrior
EARTH 8
Valkyrion the Magna Warrior
  • ATK:

  • 3500

  • DEF:

  • 3850


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" from your hand and/or field. You can Tribute this card, then target 1 "Alpha The Magnet Warrior", "Beta The Magnet Warrior", and "Gamma The Magnet Warrior" in your Graveyard; Special Summon them.


UR Rarity
Weathering Soldier
UR Rarity
Weathering Soldier
Weathering Soldier
EARTH 4
Weathering Soldier
  • ATK:

  • 2000

  • DEF:

  • 1200


If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK.


SR Rarity
Dark Calling
SR Rarity
Dark Calling
Dark Calling
Spell Normal
Dark Calling

    Fusion Summon 1 Fusion Monster from your Extra Deck, that must be Special Summoned with "Dark Fusion", by banishing the Fusion Materials listed on it from your hand and/or GY. (This is treated as a Fusion Summon with "Dark Fusion".)


    UR Rarity
    Dark Fusion
    UR Rarity
    Dark Fusion
    Dark Fusion
    Spell Normal
    Dark Fusion

      Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


      UR Rarity
      Dark Fusion
      UR Rarity
      Dark Fusion
      Dark Fusion
      Spell Normal
      Dark Fusion

        Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Your opponent cannot target it with card effects this turn.


        R Rarity
        Fossil Fusion
        R Rarity
        Fossil Fusion
        Fossil Fusion
        Spell Normal
        Fossil Fusion

          Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn.


          SR Rarity
          Miracle Rupture
          SR Rarity
          Miracle Rupture
          Miracle Rupture
          Spell Normal
          Miracle Rupture

            Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


            SR Rarity
            Miracle Rupture
            SR Rarity
            Miracle Rupture
            Miracle Rupture
            Spell Normal
            Miracle Rupture

              Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


              SR Rarity
              Miracle Rupture
              SR Rarity
              Miracle Rupture
              Miracle Rupture
              Spell Normal
              Miracle Rupture

                Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn.


                UR Rarity
                Mystical Space Typhoon
                UR Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  UR Rarity
                  Mystical Space Typhoon
                  UR Rarity
                  Mystical Space Typhoon
                  Mystical Space Typhoon
                  Spell Quick
                  Mystical Space Typhoon

                    Target 1 Spell/Trap on the field; destroy that target.


                    UR Rarity
                    Mystical Space Typhoon
                    UR Rarity
                    Mystical Space Typhoon
                    Mystical Space Typhoon
                    Spell Quick
                    Mystical Space Typhoon

                      Target 1 Spell/Trap on the field; destroy that target.


                      UR Rarity
                      Reinforcement of the Army
                      UR Rarity
                      Reinforcement of the Army
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        SR Rarity
                        Treacherous Trap Hole
                        SR Rarity
                        Treacherous Trap Hole
                        Treacherous Trap Hole
                        Trap Normal
                        Treacherous Trap Hole

                          If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                          SR Rarity
                          Evil HERO Dark Gaia
                          SR Rarity
                          Evil HERO Dark Gaia
                          Evil HERO Dark Gaia
                          EARTH 8
                          Evil HERO Dark Gaia
                          • ATK:

                          • -1

                          • DEF:

                          • 0


                          1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)


                          SR Rarity
                          Evil HERO Dark Gaia
                          SR Rarity
                          Evil HERO Dark Gaia
                          Evil HERO Dark Gaia
                          EARTH 8
                          Evil HERO Dark Gaia
                          • ATK:

                          • -1

                          • DEF:

                          • 0


                          1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)


                          SR Rarity
                          Evil HERO Dark Gaia
                          SR Rarity
                          Evil HERO Dark Gaia
                          Evil HERO Dark Gaia
                          EARTH 8
                          Evil HERO Dark Gaia
                          • ATK:

                          • -1

                          • DEF:

                          • 0


                          1 Fiend-Type monster + 1 Rock-Type monster Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)


                          N Rarity
                          Fossil Dragon Skullgar
                          N Rarity
                          Fossil Dragon Skullgar
                          Fossil Dragon Skullgar
                          EARTH 4
                          Fossil Dragon Skullgar
                          • ATK:

                          • 2500

                          • DEF:

                          • 0


                          1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn.


                          UR Rarity
                          Fossil Dragon Skullgios
                          UR Rarity
                          Fossil Dragon Skullgios
                          Fossil Dragon Skullgios
                          EARTH 8
                          Fossil Dragon Skullgios
                          • ATK:

                          • 3500

                          • DEF:

                          • 0


                          1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled.


                          UR Rarity
                          Fossil Machine Skull Convoy
                          UR Rarity
                          Fossil Machine Skull Convoy
                          Fossil Machine Skull Convoy
                          EARTH 8
                          Fossil Machine Skull Convoy
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          1 Rock monster in your GY + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". While you control this Fusion Summoned card, all monsters your opponent controls lose ATK equal to their original DEF. This card can make up to 3 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent.


                          N Rarity
                          Fossil Warrior Skull Bone
                          N Rarity
                          Fossil Warrior Skull Bone
                          Fossil Warrior Skull Bone
                          EARTH 4
                          Fossil Warrior Skull Bone
                          • ATK:

                          • 2000

                          • DEF:

                          • 800


                          1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn.


                          UR Rarity
                          Fossil Warrior Skull King
                          UR Rarity
                          Fossil Warrior Skull King
                          Fossil Warrior Skull King
                          EARTH 8
                          Fossil Warrior Skull King
                          • ATK:

                          • 2800

                          • DEF:

                          • 1300


                          1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn.



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